The commercialization of Low Earth Orbit (LEO) has led to immense diversity within company and spacecraft profiles. Tackling Space Habitation and Tourism, a variety of providers are racing to become operational. To effectively compete, companies must approach their potential customers as uniquely positioned to provide a valuable product.
As in the hospitality industry, companies must make themselves different to sell above their peers. Michelle Schrank, the Design Director at Journey, is pioneering this shift for Starlab towards establishing brand identity through interior design. Insightfully, she argues that the way we treat spacecraft inhabitants has to change from astronauts to customers.
To incentivize a lasting industry, companies must invest in identifying a brand-native Customer Experience—one that links the way the product feels to the way the business thinks. For me, this looks like another change of mindset: from ‘Payload Lifecycle’ to ‘Guest Experience Map’. For LEO habitation, this means asking different questions:
What does ‘Launch Preparation’ feel like with company Y? How does company Y approach nutrition and exercise onboard? How do I feel when I think of living in a Y habitation module? How will company Y support me after my return?
This observation has led me to think about the established mentality in the space industry; spacecraft weren’t intended to be comfortable or visually pleasing, and missions weren’t designed to be vacations. The functional design of the International Space Station (ISS) is undeniable; you need to look no further than the sleeping arrangements.
Astronauts were signing up to be full-time scientists that also slept in the lab, and complaining about discomfort as a side-sleeper would have been improper. These professionals were strapped to explosives and sent to outer space. I’m guessing discomfort-averse candidates didn’t apply.
However, in an era of LEO commercialization, she argues, space-inhabitants will be customers who will ultimately choose one company over another. And that, she highlights, will be determined by the Customer Experience we provide. Personally, I think this may be the time to swap out the zombie-hand sleeping bags for cozy inflatable sleeping pods.
At some point, there will be routine LEO clients that swear by Starlab like one may swear by Hilton or American Airlines—you might imagine LEO timeshares and Starlab Advantage Cards for legacy customers.
(1) Image of astronaut during pool training which intends to simulate working in microgravity conditions.
However, many new commercial space station designs intend to make spacecraft repairs entirely remote. As a result, users may need less technical training. Thus, one could imagine a less rigorous 'Launch Preparation' program which may improve 'the user experience'.
(2) Image of an astronaut sleeping on the International Space Station in a traditional space ("zombie-hand") sleeping bag.
I think the important takeaway for technical innovators is that every design choice affects 'the user experience'. Though optimizing 'the user experience' may be thought of as marketing, it is important to keep in mind that every design choice has the potential to become a good review.
In other words, when the mentality shifts towards a consumer product, so should the technical objectives; because when profitability relies on positive customer reviews, successful projects are those that keep the end user in mind.
From an economy standpoint, the LEO-operations market has fundamentally changed. In the era of the ISS, the dispersed marketing's message was to the taxpayer: "look at all of the groundbreaking research your money is permitting"— the project was pitching to its investors that they should continue to fund it. However, in the emerging age, marketing is changing and design objectives must follow.
For instance, the ISS was in many ways a proof of concept, and its mission was housing the largest human-made orbital laboratory. Having a weight cap, one fancy bed may have meant one less scientific advancement—customers competed for a slot in the lab, and innovation retained public funding. However, the need for consumer-led funding means profitability relies on recurring clientele, and recurring business relies on positive customer experiences.
This shift is grounded in fundamental economics: The ISS needn't care about its research lease-holders, because they weren't funding it; the user-experience was largely irrelevant as there were few alternatives to host microgravity research. On the other hand, in the market emerging in LEO, providers must convince the customer to invest in their services; thus, the user experience is imperative.
Among the many industries seizing the commercialization of LEO, Starlab is tackling science and technology in microgravity. Be it for tourism or research, clients will discern LEO providers by the customer experience they design.
(3) Image of the first class cabin in a commercial plane.
Notice the intentional 'User Experience' designed; matte finish, cozy palette, and smooth edges. Clearly, the airline is appealing to their users.
(4) Image of the interior of the International Space Station.
Notice the design of the ISS; noisy patterns, metallic palette, sharp edges. In other words, one could imagine that the project appeals to its investors: "Look at all of the money we're saving on making it appealing".
Diagram of the flow of money and services in Low Earth Orbit under the International Space Station or Commercial Providers.
Thank you, Michelle Schrank, for speaking at the Starlab x HPC x Ohio State University panel. Your insight and experience were incredible, and the Digest above reflects upon your presentation.
*This is a personal reflection based on the Space Habitats workshop and may not represent the views of the speaker.*
Reflection and Discussion Author: Marco Calso Sarabia [Marco Calso Sarabia | LinkedIn]
Schrank, Michelle. Design Director, Journey. Presentation and panel discussion at the Space Habitats workshop hosted by Starlab x The Human Performance Collaborative x Ohio State University. January 2026.
PxHere. CC0 (public domain)
Wikipedia, NASA. European Space Agency (ESA) astronaut Paolo Nespoli, STS-120 mission specialist, rests in his sleeping bag in the Harmony node of the International Space Station while Space Shuttle Discovery is docked with the station. http://spaceflight.nasa.gov/gallery/images/shuttle/sts-120/html/iss016e008792.html. CC0 (public domain).
English: Emirates First Class suite on the ultra long-range Boeing 777-200LR. https://www.flickr.com/photos/omeyamapyonta/2441958959/. CC. 2008.
Space.com, NASA. NASA: No current plan for return of space station parts for museums | Space. 2022